Joel Gethin Lewis

I am an interaction designer and lecturer. I research solar-powered computing, the history of weaving and global scale augmented reality sculpture.

Ever since I saw the Wizard of Oz I've been interested in the mechanisms or systems that enable stories to be told or society to function. I am interested in making work that allows for real-time interaction between people, places, stories and objects through the use of technology.

If you've got a joke, poem, recipe, spell or otherwise, get in touch:

Email: me at joelgethinlewis dot com
Twitter: @joelgethinlewis
Github: JGL

Since 2019 I've been the Interactive Creative Director at Universal Everything. Watch a presentation about the Every-Body exhibition at Edinburgh's Inspace gallery.

Since 2019 I've been the lead lecturer on the Diploma in Creative Computing at the Creative Computing Institute, Camberwell, University of the Arts London. Watch a presentation from me and the inaugural cohort.

Since 2017 I've been a mentor at Arts Emergency, which aims to increase access to the arts and humanities to young people from disadvantaged backgrounds.

Since 2015 I've been a member of the faculty of Year Here as well as a mentor. Year Here aims to help recent graduates build smart solutions to entrenched social problems.

From 2017-2019 I consulted for a variety of organisations, including:
Google Cultural Institute
Victoria and Albert Museum
Nexus Studios

From 2017 to 2019 I was an expert tutor on the MA in Visual Communication course at the Royal College of Art, London.

From 2017 to 2019 I was the Interaction Design Tutor on the MA in Narrative Environments course at Central St. Martins, University of the Arts, London. I was also a lecturer in Digital Media on the BA in Graphic Communication Design. Finally, I was an associate lecturer on the BA and MA Graphic Design courses from 2012 to 2015.

From 2016-2017 I was an associate lecturer on the MFA in Computational Arts course at Goldsmiths, University of London.

From 2014-2017 I was a member of both the Graduate School Industry Programme and the Industry Mentoring Scheme for postgraduate students and graduates at London College of Communication, University of the Arts, London.

In 2014 I was made a Fellow of the Royal Society of Arts.

In 2011 I co-founded Cariad Interactive with Wendy Keay-Bright, a studio based around creating interactive software for young autistic people and adults with profound and multiple learning difficulties.

An open source craft, design and technology studio I co-founded in 2008. Hellicar&Lewis ran between 2008 and 2016, creating work for companies, museums and charities.

The Enlightenment Club
A monthly social club I founded in January 2009.

An interactive collective I co-founded in 2008 with Theo Watson and Zach Lieberman. I was part of YesYesNo from 2008 to 2010.

This Happened
An event about the stories behind interaction design. I co-founded This Happened in 2007 with Chris O'Shea and Andreas Müller.

I worked as the interaction designer at UVA between January 2005 and July 2008.

I worked in the interaction department of Fabrica between January 2004 and December 2004.

I worked as an interaction designer on the Prada Epicentre project in 2001.

Royal College of Art
I did an MA in Interaction Design at RCA between 2001 and 2003.

Dazed&Confused Magazine /Another Magazine / Rankin Photography
I worked as writer, interaction designer and researcher at Dazed&Confused from 1999-2004, was the webmaster of from 2001-2004 and as a photo assistant at Rankin Photography from 2000-2003.

Imperial College
I did a BSc in Mathematics and Computer Science at Imperial from 1998 to 2001.

In 1997 I worked as a Pre-University Employee at IBM.

Bullfrog Productions
I did work experience as a Game Tester in 1994.

Lucas Girling
I did work experience as an engineer at Lucas Girling during 1994.

Since 2017 I've been researching on two long term projects:
Every Where: a solar powered, mesh networked, open source hardware and software platform that allows anyone to add augmented reality content to their environment.
Another Sky: a series of global scale augmented reality sculptures, inspired by the history of weaving and digital simulations of life.

I've been giving presentations internationally since 2006. Highlights include a D&AD Presidents Lecture, Edinburgh Festival, In-progress, What Design Can Do, TOCA ME, Dorkbot, INSTINT, Design Indaba, and Semi-Permanent. For an example please see my 2019 lecture on The Future.

I've been running workshops around the world about paper prototyping and creativity in general since 2008. For an example please see my 2018 workshop on Paper Prototyping for Year Here.

For complete lecture notes, workshop details and presentation slides please see my GitHub site.

Unrealised projects.

Please get in touch if you'd like to discuss them.

Unrealised Project: Infrasound

Inspired by an excerpt from The Genius of Birds by Jennifer Ackerman, relating to the research of Jonathan Hagstrum:

A pitch black room. Live infrasound is relayed to the human hearing range in the space by a series of speakers and audio processing equipment.

Unrealised Project: Five Systems

A regular pentagon of Ultra Panavision 70 proportion projection screens show an audio reactive greyscale 65mm film resolution or above realtime rendering of each of the following digital simulations:
Voronoi Diagram
Reaction Diffusion System
Cellular Automata
Perlin Noise
Lindenmayer System

Unrealised Project: Memosyne Atlas II

Rebuild the Memosyne Atlas, but reimagined with new insights provided by machine learning.

Unrealised Project: Room

A room with a single lightbulb that turns off when everyone in the room has their eyes closed.

Unrealised Project: Half waterfall half nothing

An ambisonic sound installation. Half the room is completely silent, half sounds like the depths of a waterfall.

Unrealised Project: Pass

An American motel room inside a white cube. Visitors enter via the front door. Inside the motel room, it feels like 2am. Cars passing outside the room cast light through the blinds of the room.

Unrealised Project: Escher Sentences

A series of hand drawn graphite pencil statements on A0 pieces of archival paper. Each statement is an Escher sentence – also known as a comparative illusion. For example: "More people have been to Russia than I have".

Unrealised Project: The Ouroboros Array

Inspired by the Ouroboros. An array of separate rooms are linked by placing dual projectors in them, with projection screens. Cameras face the screens. Each room is linked to the next and previous room in the array of rooms via the camera and screen pairs. The final room in the array is linked to the first, in an infinite loop for the duration of the installation. In this way, a person can clap in any of the rooms and have the clap pass down the chain to the their left and have it come back to them on their right, and vice versa.

Unrealised Projects: Critical Opalescence

Inspired by a passage from The Scientist as Rebel by the late Freeman Dyson.

Water is shown at critical opalesence in a series of glass containers, so that light might be projected through them. The necessary equipment to maintain the physical phenomenon surrounds each sample of water. The light is projected on the matt white walls of an otherwise pitch black room.

Unrealised Project: The Asshole Room

A single room, one vertical wall entirely full of Marshall amplifiers, floor to ceiling. Every amp visibly cabled to a single contact microphone gaffer taped securely to the floor of the room. Every amplifier is powered, with all dials at maximum. Visitors must tiptoe if they want to keep their sense of hearing. All other surfaces are painted matt white.

Other websites:
Previous site
Pre Universal Everything personal site.
Even earlier site
Pre United Visual Artists personal site, with freelance work, Fabrica projects and my Royal College of Art portfolio.
Source Repository
GitHub of latest projects.
Archive Source Repository
LGPL Source for selected older projects.

Exhibitions (as part of Hellicar&Lewis)

Stedelijk Museum, Amsterdam
The Turbine Hall, Tate Modern, London
The National Poetry Library, London
Semi-Permanent, Hong Kong
onedotzero, London
Watermans Gallery, London
Kalied Editions Gallery, London
Outline Editions Gallery, London
The Banff Arts Center, Canada
The Victoria and Albert Museum, London
Yota x onedotzero, St. Petersberg
FOAM Gallery, Amsterdam