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(Online demo available here
Parallel is a visual system that captures as well as
displays images. The images are displayed in a two dimensional projection
of a three dimensional space. Differing arrangements and states of the
captured images are displayed to the user.
Parallel aims to give users a playful experience of capturing and displaying
images that draws attention to the similarities and differences between
collections of images.
Parallel grew out of a previous piece of work, Distort.
Distort was concerned with work creating the illusion of three-dimensional
space on a two-dimensional screen while the observer perceives the two-dimensional
screen in three dimensions. In other words, making computer monitors look
like they are windows or portals into other worlds.
I persevered with the Distort project for an extended period before realizing
it wasn’t telling the stories I wanted to tell, or at least not
in the right way. While developing some of the three-dimensional code
for Distort, I made a mistake and found the effect in the screenshot below:
Initial mistake from Distort
Seizing upon this intriguing effect, I continued experimenting
and eventually came up with the arrangement below:
"Kinescope" arrangement in the Parallel
I continued to experiment with various aspects of the
system including issues with:
- Arrangement of the captured video stills
- Live or recorded scenes
- Control, including using the users body to control
the three dimensional world
"Carousel" arrangement in the Parallel
"Kinescope" arrangement with recorded
"Kinescope" arrangement with live exterior
After working through the various arrangements of the
system described above I have returned to what proved to be the most visually
arresting of those, the “Carousel”.
For the RCA Show 2003, I presented the Parallel project
using a joystick and camera arrangement to best allow interaction with
A demo is viewable here.