The beginning of Another Sky

Another Sky is a series of global scale augmented reality installations, inspired by Digital Life (i.e. the integration of digital and analogue worlds), Artificial Life and Weaving. Weaving is the beginning of modern computing – the Jacquard Loom was the first programmable object. Charles Babbage was inspired by it to attempt to build the Difference […]

Fixing bugs in the beta version of the suite

After making the first version of the full suite, I duplicated the project and set to work on ironing out bugs. I added the title of the Reactickle that is currently running to the back button which allows you to return to the menu screen.  this.updateButtonText = function(textToAdd){ this.title = textToAdd+”\nClick to return to Main […]

KeyboardSquares and KeyboardFountain with Matter.js

The original KeyboardSquares can be seen above – on key presses the larger square broke up into smaller squares and flew apart, as well as changing colour. It was a relatively quick port to create, based on previously ported Reactickles. One sticking point was making sure that the larger square was always centred – even […]

Building Every Where

Every Where allows anyone to add augmented reality content to their environment.   Example use cases: Museums: After digitising their collection, museums could use Every Where to display it in the local area surrounding their building – or place it at any location in the entire world. For example, the British Museum could display the Rosetta Stone at […]

Current Status of the Sculpture

Unfortunately, the project didn’t win the competition: We are collaborating w/ @aardman on unique project #SaptanStories, a giant game of consequences played across India. #UKIndia2017 — British Council Arts (@BritishArts) February 28, 2017 However, I am still developing the project and concept and would be very interested in repurposing it for another country, or even […]

Fixing the the springyness of Circles

As my first post of 2017 I decided to revisit the three most recent Reactickles ports that I made at the end of 2016: KeyboardSpringyCircles MouseSpringyCircles KeyboardBouncingCircleGrid This is how the previous interaction looked in the original Reactickles: And this is how it was looking in my original ports: I.e. much too linear and constrained. […]