Fixing the the springyness of Circles

As my first post of 2017 I decided to revisit the three most recent Reactickles ports that I made at the end of 2016: KeyboardSpringyCircles MouseSpringyCircles KeyboardBouncingCircleGrid This is how the previous interaction looked in the original Reactickles: And this is how it was looking in my original ports: I.e. much too linear and constrained. […]