Adding Browserify to the project

When looking at both the HeightGrid Component by andreasplesch and the Terrain Model Component by bryik I noticed that both referenced a project called Browserify. Browserify lets you require(‘modules’) in the browser by bundling up all of your dependencies. In other words, you can use Browserify to include lots of different JavaScript components and package them up into one JavaScript file that can then […]

Google Pixel, Making a Screen Recording of Dietrich Ayala’s AR Demo, Google Cardboard partial win

Ok @googlepixel and @googlevr let's see what you are made of. pic.twitter.com/1DvjoLWwun — Joel Gethin Lewis (@JoelGethinLewis) October 24, 2016 Today my Google Pixel arrived in the post, along with a pair of Google Cardboard. I’ve also got a Google Daydream on order, but it looks like it will arrive too late to be useful for user […]

Starting out with p5.js

I’ve used Processing for many years, but never the more recent Javascript version created by Lauren McCarthy, p5.js. The tutorials seem like a logical place to start, so lets begin with “Hello p5.js”. The video is super fun! Lauren and Dan make a great team. Most exciting of all is that the video is interactive […]

MVP, A-Frame, the entity component system pattern, how to display the sculpture, augmented reality and backend choices

I’ve been looking for a framework that will allow me to start prototyping this project – trying to get to a Minimal Viable Product as soon as possible. The above image illustrates the concept well. Henrik Kniberg (the creator of the above image) goes into more detail about the idea in this blog post. Quoting from the […]

Bringing Reactickles to the web

I’ve started work on Reactickles 3 with Wendy Keay-Bright. Here is a film of a previous version: Reactickles 1 and 2 were interactive applications written in Director that were combined with a kit of paper based activities and used around the world. I’m going to convert the old software to the web using p5.js and as yet unselected […]